how to get a float into an animinstance BP from another

Hi everyone,

just getting started in UE4 since I discover this amazing plugin to get OSC (from mrgustav). I receive my OSC signal very easily, but I’m facing what might be a noob problem :
I want to get a float (can be a boolean if easier) from OSC (received in an actor named “locationreceiver_component”) into the animblueprint (“001_animblueprint”) of another asset.
I just want to get the float to transform a bone’s scale
(once my variable is set in the eventgraph I can use it in the animgraph with “transform (modify) bone”)

I’ve tried with various cast to and/or custom events method, but I must do something wrong. If someone could show me a working example…

Be sure I totally realize how stupid this problem is, but I’ve been on it for days, trying every thread tutorials and stuff that might help without any results.
If you have any clue, links or magic to accomplish the thing, I would be so greatful !!!

Thx1000 :rolleyes: