I was wondering how you can get the connection URL for the party beacon just off of a friend invite on steam. But I did not see the invite to game option appear in the steam friends list when I just started a party session with a PartyBeacon. Here is the code that I used to start the hosting of the beacon
FActorSpawnParameters params;
{
params.SpawnCollisionHandlingOverride = ESpawnActorCollisionHandlingMethod::AlwaysSpawn;
}
AOnlineBeaconHost* host = GetWorld()->SpawnActor<AOnlineBeaconHost>(AOnlineBeaconHost::StaticClass(), params);
// actually start the party
host->InitHost();
// spawn the beacon actor
AHarvestPartyBeaconHost* beaconHostObject = GetWorld()->SpawnActor<AHarvestPartyBeaconHost>(AHarvestPartyBeaconHost::StaticClass(), params);
beaconHostObject->InitHostBeacon(10, 4, 100, "Party");
host->RegisterHost(beaconHostObject);
Do I actually have to have an actual Unreal Steam Session started as well as a partyBeacon connection for this to work?
If anyone has any ideas what the best way is to obtain a party connection string please let me know! Thanks!