Since i’m making an rts i’m using to select my units the “get actors in selection rectangle” node to select my units.
The problem is that I need to have a large sphere collision to detect when there other units nearby. (Because I guess that if I get all units each tick and compare distances between them for all of them that would take too many ressources.)
But the problem is that the only setting I found so that the sphere doesn’t get selected is to make it no visible. Problem with that is that it also makes it not overlaping, so I don’t get any overlap event !
What workaround is there for this ?
Is there a setting to make something able to overlap without being selected by the “get actors in selection rectange” node ?