We are using a radial force component and fire impulse node to create a stomp attack that pushes enemies back, as a side effect it is also launching our player character into the air. Can anyone thing of a way to get the player to not be affected by the impulse?
Thanks
Counter impulse? Switch player physics off for the split second impulse is on? Collission groups? Different implementation for stomp attack?
How about using
ObjectTypesToAffect | Unreal Engine Documentation ?
It’s visible nicely in the editor, in the RadialForceComponent section.