Interesting idea and observation. Would the collision block change the center of the character controller? The box’s preset is OverlapAllDynamic.
I’ll try some other methods like you suggested with the object having the collision. The reason I put the collision on the character was I was trying out an interface to universally interact with any other interfaceable object.
I’m sending the character to a Scene Component in the Interfacing Blueprint, the door. Any help or suggestions would be appreciated. Thank you.