How to get a camera to look at an object?

I have a strange issue

I want to have my camera just look at an object. And where ever I move the object, that’s where the camera faces.

Easy one says = Using the “components relative location” and “find look at rotation” node It stares intently at the origin, Not technically at the object itself, meaning any rotation and movement won’t change the camera unless the origin moves.

Ohhh sky…Eaaaaassy, I hear one say again = Get component bounds node. And use the origin node.

This technically does work. and works quite well normally however.

I’m using a spline, splines don’t use unreals natural forward direction (Why they did this is beyond me)
Which means my camera is sitting at -90 to match the spline path and then is relatively moving from that.
Which leads me here.

The camera sits off, facing the wrong direction. Assumably because I’m not adding that -90 back into this equation. But I can’t figure out where to put it to get it to work.

Anyone ideas?

Ok for anyone like me trying to figure this out. idlr—fn______ On reddit figured it out. I was using relative instead of world.

I don’t know why, and I feel fairly stupid now. I’ve burnt several days racking my brain on this…

Easy as that. Wild.