How to get a anim layer node reference as shown in the Lyra Example project?

In the Lyra example project, in the function ‘Update Locomotion State Machine’ there is a reference to the 'Start" node that is used to determine if the Anim Linked Layer has changed. I cannot see how the reference to the Start node was obtained. It is listed as a variable but I cannot see how it was made a variable. Or for that matter, how to get blueprint references to any of the Anim Graph nodes. I want to use this function in a separate project and I cannot find how this is done.

Also, would dragging off the Node pin work the same way?

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Hi, I just came across your issue myself and found the following. If you go to ABP_Mannequin_Base → LocomotionSM->Start, then highlight (don’t click into) FullBody_StartState, you can add ‘StartLayerNode’ to the tag here and it should show up as expected. I hope this helps :slight_smile:

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Fantastic. Thank you very much. This does it.

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