In the Lyra example project, in the function ‘Update Locomotion State Machine’ there is a reference to the 'Start" node that is used to determine if the Anim Linked Layer has changed. I cannot see how the reference to the Start node was obtained. It is listed as a variable but I cannot see how it was made a variable. Or for that matter, how to get blueprint references to any of the Anim Graph nodes. I want to use this function in a separate project and I cannot find how this is done.
Also, would dragging off the Node pin work the same way?