im making an fps similar to doom where all the enemies are 2d sprites always facing you.
i have already taken care of the facing part but i’m having trouble with getting them to follow the player.
i actually fixed this a little bit i changed angular drag from 0.0 to 0.1 and they seem to just have been sliding as if there was an ice floor beneath them. I think the problem is that their walk speed is incredibly slow! how can i speed this up? i have been fiddling with the walk and acceleration values and they seem to have no effect on this :O!