So I’ve been trying to follow this tutorial to set up a 2D face to use with a control rig. I’ve been able to set up a single eye but the tutorial completely skips over how to set the material up to add another eye or mouth. I don’t know if it’s obvious, I will admit my blueprint knowledge isn’t the strongest.
Sadly I can’t show my current material setup as I don’t have access to my work PC at the moment. However, what I have done is copy and pasted the set up for the left eye and made it work for the right eye. I can get the features working independently but not all together. I’m just really unsure how to blend them together.
The end result I get is 3 lerps; one for the right eye, left eye, and mouth. I tried multiplying them together which works to display all features at the same time but then that ends up with the character’s texture RGB being multiplied as well and making the texture really dark.
I hope I’ve illustrated my issue clearly! Any help would be really appreciated!