How to get 2D/sprite animated facial features on 3D model?

So I’ve been trying to follow this tutorial to set up a 2D face to use with a control rig. I’ve been able to set up a single eye but the tutorial completely skips over how to set the material up to add another eye or mouth. I don’t know if it’s obvious, I will admit my blueprint knowledge isn’t the strongest.

Sadly I can’t show my current material setup as I don’t have access to my work PC at the moment. However, what I have done is copy and pasted the set up for the left eye and made it work for the right eye. I can get the features working independently but not all together. I’m just really unsure how to blend them together.

The end result I get is 3 lerps; one for the right eye, left eye, and mouth. I tried multiplying them together which works to display all features at the same time but then that ends up with the character’s texture RGB being multiplied as well and making the texture really dark.

I hope I’ve illustrated my issue clearly! Any help would be really appreciated!

@Kher.exe Hey! It’s the commenter from the video. Thanks for offering to check out my issue, again sorry there’s no screenshots and I hope there’s enough information to go off of from here. Any tips would be hugely appreciated!

1 Like

Hey @geidiprimes

you can connect all the lerps to get the result you are looking for

FaceMaterial.zip (1.1 MB)

3 Likes

Wow this is amazing! Thank you so much for providing the solution @L1z4rD89 - you rock!

2 Likes

Aah thank you so much!!! It’s all working perfectly now, I can’t believe I missed that. Thank you!

3 Likes