How to get 0 friction similar to Unity's?

Hi! Like the title says, I’m wondering if there’s a way to get 0 friction similar to how Unity’s works in Unreal. I recently moved from Unity to Unreal for a couple unrelated reasons, but I’m running into this problem now here. I’m trying to make a platformer game and need it. In Unity, 0 friction lets you glide across any surface with no resistance smoothly. However, when I try to do the same with a physical material in Unreal, I end up having one glaring issue. It works fine UNLESS my character slides off the edge of an object sharply (like if I land on the edge of it and end up slipping off quickly). If that happens, I end up gliding in the direction I slid off infinitely until I hit a wall. How can I prevent this?

Also, I’m using a pawn rather than a character component if that makes a difference.