How to generate Xcode project for a plugin?

Hi,

I have sucessfully built a hello world plugin on windows, now I would like to do the same thing on OSX. I am using OSX 10.10.3 with Xcode 6.3.2. On OSX,
My .uproject file can generate a valid xcode project, which can be used to build my project without any problems. However, if I put the Plugins folder as what I did on windows, after generating a new xcode project without any errors, I can not see any changes when I open the generated xcode project file in Xcode except the Plugins folder in the project navigator. The new project file can build the project but not the plugin, no warnning nor erros are reported.

What should I do?
BTW, I put the “Plugins” folder at the same level as my .uproject file.

The “Plugins” I used is from this tutorial:

Where, there is the source code ready for download in the discription of the video.

Thanks.

Hi,

I got it sorted, but confusing, as it doesn’t work like this on windows.
Even if the plugins can not be built via Xcode project, they are prompted to build when I load my project in Unreal4 (forgot to mention that 4.8.1). I guess it might be caused by DynamicallyLoadedModule settings, as there are dependences detected.

Thanks.