Hi! I’m trying to think of a way to implement this but i want to know what’s the best possible way to do this.
I’ve been using the CESIUM plugin for Unreal Engine in order to import the newest Google Maps 3D Tiles into unreal Engine and it looks awesome.
Right now, i’ve implemented the vehicle system from the starter content of unreal, and i now can drive through the TILED city. The only problem (for obvious reasons) is that 3D Tiles scans from google are not completely smooth and sometimes driving through the 3d scanned roads is just really inconsistent so i was thinking of a way to procedually generate smooth Roads by extracting the color data of a Bing map which is already integrate in cesium. I don’t know if it’s possible to generate them in “real time” and just make them load in tiles or “chunks”, or to just generate them once procedurally in a delimited zone and just made them load using georeferenced sublevels. Also, it’s important that this roads “shrinkwrap” in a way, or just snap on top of the scanned data in order to preserve height changes. Either way, is this possible? I don’t know where to start nor what can I do to achieve this, so i would love to hear what you guys suggest!
Thanks for taking the time to read this, have a nice day
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Would love to see this as well. And ability to create a landscape by shrinkwrapping the Google Maps terrain info to the landscape.
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