how to generate overlap events on a procedural mesh?

Excuse me guys. In my top-down game I have a circle around the player, I created it with EQS and a procedural mesh, so the circle can be affected with environment collisions:
I turned on the create collision bool in the “create mesh section” node:

https://i.imgur.com/nxSw2WE.png

And here is my procedural mesh component details:

https://i.imgur.com/ktuw3B6.png

I turned off “simulate physics”, but when this procedural mesh overlaps with other actor or triggers or pawn it doesn’t generate the overlap event. So how to successfully generate overlap events for procedural meshes ? please help :frowning:

Thank you guys.

Hey, I have stumbled onto the same issue, did you find a solution to this problem?

Hey HerrWaffel, I remember I found a solution for this issue, but I haven’t used Unreal Engine for more than 2 years, so I almost forgot everything about it. Sorry for not being so helpful, just wanted you to know that you can find a solution for this issue, cause I did. Sorry for the late reply, stay safe :slight_smile:

To detect the overlapped actors with procedural mesh, the detected actor should move. If this is static actor you can add Flip Flop node and move something with 0.001 and return it to the previous location inside the actor. This way the procedural mesh can register overlapping actors. I can’t find better solution