Excuse me guys. In my top-down game I have a circle around the player, I created it with EQS and a procedural mesh, so the circle can be affected with environment collisions:
I turned on the create collision bool in the “create mesh section” node:
And here is my procedural mesh component details:
I turned off “simulate physics”, but when this procedural mesh overlaps with other actor or triggers or pawn it doesn’t generate the overlap event. So how to successfully generate overlap events for procedural meshes ? please help