Hey @Rumburak29!
So first things first that might open some doors:
Block collision triggers “On Component HIT”
Overlap collision triggers “On Component Overlap”
So if everything is set to BLOCK, you will never overlap anything because it’s all hit logic.
Anything further than that, we’ll have to take a look at your code! Get us that part and we’ll be happy to come back in a bit and look at it for any problems!