I have the blueprint weapon - Pitchfork. There is a static mesh. I want to fire an event when the tip of the pitchfork hits something.
I set collision to custom collision - collision enabled (query and physics) and checked all the boxes for BLOCK. I created On Component Begin Overlap event on capsule but it does not work. The event is not firing.
Why? What is wrong? I want to know collision with world and with each item on my map.
(This item is holding my player, its attached to player socket)
Thank you for your help.