Unreal 5.3, blueprint proyect
I’m using a skeletal mesh with physics constraints for a rope in Unreal Engine.
I use linear limits prevent excessive stretching in a straight line, the rope stretches unnaturally when navigating around objects since the linear limits only helps when its straight.
I have one physics constraint from one end of the rope to the player, and another one from the other end of the rope to wherever it lands.
Is there a way to detect this excessive stretching to limit the player from moving farther away?
I tried using the OnConstraintBroken and OnPlasticDeformation events with a print on them but they never send anything.
Below I’ll leave an image showing the problem with the rope: