I just went througha simple course on Unreal 5 and I’d like to create a simplistic game from scratch (or almost).
I would like to generate a grid that would be available at design time in blueprint.
I think I’ll create a base class with a few methods/properties, including RowNumber and ColunmNumber.
I could drop my grid cells in BluePrint and assign the ColumnNumber and RowNumber but it feels clunky…
How could I generate my grids by simply stating how many rows and columns I want?
Then each grid element could probably infer its RowNumber and ColumnNumber buy its location?
As you can guess, I am really beginning in this so please be patient if it sounds too stupid a question…