How To: Game Development Best Practices for Quest 3 using Unreal Engine 5

The Quest device profiles are based on the Android Mid device profile, so Android Vulkan Mid would be the closest

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Hi! When I try to package with Mobile Ambient Occlusion enabled, I get Vulkan-related errors. Did that happen to you as well?

Thank you very much for the detailed informations. What can I do when I use for the start the VR Template from Unreal and the resolulution on the Meta Quest 3 is not so good. I copy APK file with SideQuest on the Meta Quest.

You play with this values.

and read this from Oculus.

Dynamic Resolution