The Quest device profiles are based on the Android Mid device profile, so Android Vulkan Mid would be the closest
Hi! When I try to package with Mobile Ambient Occlusion enabled, I get Vulkan-related errors. Did that happen to you as well?
Thank you very much for the detailed informations. What can I do when I use for the start the VR Template from Unreal and the resolulution on the Meta Quest 3 is not so good. I copy APK file with SideQuest on the Meta Quest.
Hey OP The checkbox for supporting movable lights doesn’t exist anymore, it just says movable spotlights now. Is it the same thing?
@MarkEntingh thanks for the great post! I have compiled and run the engine fork for Oculus, however whenever switching preview mode to android, I got the crash immediately, do you have the same issue and what’s the fix for you? Thanks!
It’s been a while since I’ve developed for Quest 3 unfortunately. Make sure to follow all the steps I provided and any steps that Meta provides for setting up your environment. It will work, I assure you.
