Occlusion culling has been available in UE5 since I started dabbling with the VR template 2 years ago… I haven’t tested to see if it actually works in mobile VR, but the setting is there.
Occlusion culling has been available in UE5 since I started dabbling with the VR template 2 years ago… I haven’t tested to see if it actually works in mobile VR, but the setting is there.