How to Freeze a Player When Damaged by a Specific Weapon

Hey everyone! I could really use some help over here. How do you freeze a player when they are damaged by a specific gun? I know how to freeze a player using the stasis function but cannot figure out how the language to do it for player damaged by X weapon.

Any help would be amazing. I am trying to create a freeze tag type of gun game and this has become so frustrating.

You canā€™t yet

I saw a clip on twitter of someone doing it

probably wasnā€™t a specific gunā€¦ but maybe. How do you know it was a specific gun?

Otherwise, itā€™s totally doable.

They showed it using only a pistol. How would you do it with any gun then? Like if we wanted only 1 player (using any gun) to be able to freeze an enemy when they deal damage to them

can you post the twitter post?

I send you a dm with the link not sure on rule here regarding links

just get the ondamaged event on the player and then put them in statis

A very simple mechanic :slight_smile:

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Hi All,

Iā€™d say itā€™s ok to post a link to that.

Not sure how to implement it, but I do see ā€˜PutInStasisā€™ in the API

The arguments listed donā€™t mention movement thoughā€¦

Edit: Ah, I see where youā€™ve followed this tutorial . Good question. DamagedEvent might be a part of the puzzle, but Iā€™d be curious to know how to make it weapon-specific

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well we figured out how to ā€œfreezeā€ a player using put in stasis using a remote device and a mutator zone but cannot figure out how to apply the same method to a weapon rather than a remote + mutator

Iā€™d do it all with Verse, I wouldnā€™t know where to start with the way youā€™re thinking of doing it

Iā€™ll post a tutorial about this either later today or tomorrow. Itā€™s a good concept to share I think

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Hereā€™s a start for you I think

wow thank you so much! this is incredible

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Freeze or Time Freeze is an effect that completely prevents affected enemies. Picking up the Orologion will freeze all enemies, including newly spawned ones, for 10 seconds after it is collected.