Hey everyone! I could really use some help over here. How do you freeze a player when they are damaged by a specific gun? I know how to freeze a player using the stasis function but cannot figure out how the language to do it for player damaged by X weapon.
Any help would be amazing. I am trying to create a freeze tag type of gun game and this has become so frustrating.
They showed it using only a pistol. How would you do it with any gun then? Like if we wanted only 1 player (using any gun) to be able to freeze an enemy when they deal damage to them
Not sure how to implement it, but I do see āPutInStasisā in the API
The arguments listed donāt mention movement thoughā¦
Edit: Ah, I see where youāve followed this tutorial . Good question. DamagedEvent might be a part of the puzzle, but Iād be curious to know how to make it weapon-specific
well we figured out how to āfreezeā a player using put in stasis using a remote device and a mutator zone but cannot figure out how to apply the same method to a weapon rather than a remote + mutator
Freeze or Time Freeze is an effect that completely prevents affected enemies. Picking up the Orologion will freeze all enemies, including newly spawned ones, for 10 seconds after it is collected.