I have a thread which is a custom object that intehits from
FRunnable that i run using
FRunnableThread::Create() returns a pointer to the created runnable, I’m wondering how do i free this pointer after it is done?
I’m new in cpp programming and I’m not sure if this pointer needs to be freed or not as i didn’t allocate it manually, it got allocated by
Exit() function on the runnable object that’ll get called when the thread finishes it’s job. I’m not sure if it can be used for freeing the thread pointer or, maybe i should store the thread in an array or something and call and free it from another function. also, is there any specific keyword in unreal engine for freeing the pointers? or just
delete like regular cpp.
Thanks in advance.