Basically I’m trying to make a VR game where you hit enemies running toward you ( a skeletal mesh using animation assets for a run animation) and I want them to fracture when hit by the player holding a weapon, but it seems Chaos fracture does not support skeletal meshes… so there’s no way to fracture it.
I converted it to a static mesh and it fractured fine, but of course there’s no longer a running animation anymore so not much I can do with that.
Is there anyway to get around this?