I can’t seam to figure this out. Applying impulse and damage do absolutely nothing to the geometry collection actor. I have it start in a sleeping state, line trace hits it, I wake it and apply impulse. Waking it causes it to collapse as expected, but beyond that nothing happens. I specifically need ONLY this actor to receive force. So spawning a field is not ideal as that applies force to everything it hits. I ONLY way to break this one actor and push it away. Does anyone have any ideas here?
I think I kind of have it figured out. The below seams to work.
Then use the below to apply impulse exclusively to the component.
What I don’t understand is why the strength has to be so ridiculously high. This barely pushed the pieces away from the impact point.
Does anyone have any idea why it requires such a crazy amount of strength? Is this normal?

