How to fracture a character into pieces

I wonder if anyone has an idea of how to fracture a character into pieces. I’m thinking that I want the character to sort of explode into all separate limbs as if it was a toy. Is this possible?

I’m just using the standard mannequin for now :slight_smile:

You could make a copy of the player skeletal mesh, as a static mesh, and enable chaos?..

Extremely rough version ( inside 3rd person ):

expoldingmannequin

5 Likes

Cool! I haven’t tried out the Caos system yet. I will give this a try. Thank you!

Never realised this would work for a skeletal mesh. But this is Apex, not Chaos?

You can make a boring mesh from a skel mesh, and then chaos it :wink:

Sorry, yes, apex, though it was a recent version of the same thing…

The Rest In Pieces dude is all but boring.

1 Like

So I tried this. Making a SM made a fractured mesh, then made a actor that I could spawn later(the one highlighted).
The problem is that as soon as I shot the character(overlap from the bullet that should trigger spawning of the destruction actor) the engine crashes(freezez and I have to force shut down).


No sure what I am doing wrong. I have tried different spawn settings but get the same result.

You wanna tick this, as we’re hiding the actual player mesh:

image

Just to check we’re on the same page, I made the mesh by going here:

Then, as @Everynone pointed out, I used Apex, not Chaos ( I don’t know if that makes a diff ).

Break it into stages. Can you destroy the mesh from a keypress inside the character?

1 Like

Ah, I get it. Skeletal → Static → Destructible. Neat.

1 Like