How to force UI to render correctly during a loading screen

Well I see the checker pattern issue somehow doesn’t occur when running the game itself, not through the editor.

And the text layout issue seems related to a bug in the engine for now. UMG Widget blueprint canvas is not set correctly for the first frame

It should always be possible to hide all these issues by me forcing the loading screen to appear early and then trigger a map transition, so at least there’s that.