I am playing with similar to m2u great stuff and have probably a simple question: How to force UE’ viewport to refresh after each command?
At this moment I can transform my Actors on level by sending commands from Maya through TCP and I can see the Details panel is updated, but Unreal Editor viewport is not refreshed till I will switch focus from Maya.
Sure, I am using GEditor->RedrawAllViewports(); command, but this doesn’t help…