I’m working on a horror game and implementing a jump scare. I’m spawning the jump scare actor using the player’s pawn character, and I’m trying to force the player’s camera to look at the jump scare actor. However, it’s not working,
Because you’d need to constantly trigger the execution chain in order to get the expected result from an interpolation node. A Timeline and a Lerp (Rotator) node would fit your use case better instead of the Rinterp To node.