It’s hard to understand what you’re actually trying to do, (collect the scroll again? trigger the operations related to collecting the scroll again? ignore everything and make the scroll disappear?)
Anyways, listenable are made for you to listen to them, not trigger them, it goes only one way
Looking at the provided API functions, it seems that you can’t hide it just for one player, but you can Respawn it for one player, maybe you disable automatic respawning and can rework your system around that
There is no way of disable automatic respawning on this device. It can be Visible on Game Start or not, and this is for everybody. That is why I want to force the player to “pick up” is device if I don´t want to be visible for him.
I could be possible but a bit messy. I would like to have about 20 collectibles in the map as “easter eggs” if one player pick one of them it should only disapear this one. If I use classes I would must have about 20 classes and allow to collect them by order
Also, I personally don´t trust the class and team selector device. I have bad experiences with it in the past and if I can avoid it it would be better.