I’m messing around with changing the “gravity” for my character (really simple implementation using 0 gravity and manually adding a force vector), but my attempts to rotate the controller (and the camera along with it) aren’t behaving how I’d expect for the upside down case.
When I flip my Actor, I then flip the Controller along with it. If I break right where I’m setting it, I see the right rotation (about -180) for the passed in var, but if I print out the Controller’s rotation realtime I’m seeing 270 generally.
Is the Actor Controller prevented from being upside down? If so, is that an option I can toggle somewhere?
Note, if I try and set my gravity towards a wall (rather than the ceiling case above), my rotations work perfectly.