How to fix water shader looks different in UE 5.4 versus 5.1

The skylight settings seem to be the same. I’m not sure where to see if I’m missing reflection captures in the 5.4 version but I could’t find it in the 5.1 ether. maybe I’m looking from wrong place, I’m quite new to unreal engine. It seems my water shader is the same in both projects so I haven’t figured out what’s making the difference in the 5.4 version. What exactly do you mean by the reflection captures?