Hello! I first had my project in Unreal Engine 5.1.1 engine and I made my water shader there. it worked great and reflected the sky color and adapted the water color when I change the sun placement. Then I had to change the project to unreal engine 5.4 to get tessellation to work on one of my cobblestone materials and I noticed that my water looks really different.
I want the water to looklike it did in unreal engine 5.1 but I don’t know how to do that or if this is just some weird difference between the engines and I can’t get it to look the same no mater what I do.
Any help is much appreciated, will provide more images if needed.
The skylight settings seem to be the same. I’m not sure where to see if I’m missing reflection captures in the 5.4 version but I could’t find it in the 5.1 ether. maybe I’m looking from wrong place, I’m quite new to unreal engine. It seems my water shader is the same in both projects so I haven’t figured out what’s making the difference in the 5.4 version. What exactly do you mean by the reflection captures?
Also I noticed that some of my textures look different in 5.4 compared to 5.1 version where I made them. This is a example of the effect, in 5.1 the color shading effect inside the bush leaves is colorful and blue in 5.1 but it’s just gray in 5.4 for some reason. I haven’t changed anything in the texture itself between the versions.
Super weird, I don’t know why this happend or how to fix it
Also I tried to add a reflection capture and unreal had a pop up text that said that reflection captures need to be rebuilt and if I delete it then that text disappears. so maybe that means that the project already had one? When I added the reflection capture and rebuilt the reflection captures that didn’t help with the water, it still renders the same.