When using UE locally the mouse works, and using a Wacom spins the viewport around uncontrollably.
When using UE through remote desktop, the mouse now spins the viewport uncontrollably too.
This might be a NoMachine remote desktop input issue…
Does anyone have some advice on this, especially now with a lot of remote work happening?
Having the same issue over here. It bhaves the same way a wacome tablet behaves in applications that don’t support viewport nav with a tablet. The values sent by the pointer device seem to be extreme and the viewport moves and rotates incredibly fast.
Same issue. Here. It looks like using UE4 in a VM, remote desktop or anything that requires a virtualised pointing device, makes the viewport spin out.
I am accessing UE5.3.2 on a Linux machine (Ubuntu 24) using a VM using TigerVNC. So i fixed this by just adding -norelativemousemode while running the editor for eg. ./UnrealEditor -norelativemousemode and checking the screen roll in the editor preference->viewport settings.
I hope it helps !