Hi, I’ve created several vfx (Niagara system) for our Alcazaba project, which is almost finished.
Most of these vfx look good in both DX12 and DX11 (in the game’s graphics settings) but there is one in particular where you can clearly see the particles from the moment they are generated until they die.
Any idea why this happens in DX11?
Greetings and thanks in advance.