Hi. I downloaded and ran the official example GitHub - EpicGamesExt/PixelStreamingInfrastructure at UE5.4 (Start_WithTURN_SignallingServer.ps1) with minimal changes in config.json: “UseHTTPS”: true, “PublicIp”: “real public ip of an Amazon EC2 instance here”. No other settings like bitrate. As a result, when a client connects with good network (200 Mbs), everything works smoothly. But if the connection is 20 Mbs, or via VPN, the video is very unstable: the frame rate constantly drops to 0, the bitrate drops to 0, constant freezes and as a result the server disconnects.
When a client connects with the same bad connection to https://metahuman.unrealengine.com/, everything works smoothly.