How to fix Unreal Engine 5.1 from crashing everytime I open my project?

This is the error code I get when I open my project:

Assertion failed: ResourceMap.Contains(Resource) [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphValidation.cpp] [Line: 573] Resource at 000008DA0EDE1310 registered with pass CardPage Commands:1 is not part of the graph and is likely a dangling pointer or garbage value.

UnrealEditor_RenderCore!<lambda_d96837d60ffdff0d817cd612d2873b3a>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphValidation.cpp:573]
UnrealEditor_RenderCore!<lambda_26659d78620b3f352a55b8e18cdbb6b3>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphValidation.cpp:623]
UnrealEditor_RenderCore!FRDGParameterStruct::Enumerate<<lambda_26659d78620b3f352a55b8e18cdbb6b3> >() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameters.inl:15]
UnrealEditor_RenderCore!FRDGParameterStruct::EnumerateUniformBuffers<<lambda_397c6257a98e447a7477f98e812a23ac> >() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameters.inl:50]
UnrealEditor_RenderCore!FRDGParameterStruct::Enumerate<<lambda_26659d78620b3f352a55b8e18cdbb6b3> >() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\RenderGraphParameters.inl:13]
UnrealEditor_RenderCore!FRDGUserValidation::ValidateAddPass() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphValidation.cpp:725]
UnrealEditor_RenderCore!FRDGBuilder::SetupParameterPass() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2362]
UnrealEditor_Renderer!FRDGBuilder::AddPass<FLumenCardPassParameters,<lambda_c04d5773ea12bce5b2da123c5951ab78> >() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.inl:290]
UnrealEditor_Renderer!FDeferredShadingSceneRenderer::UpdateLumenScene() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\Lumen\LumenSceneRendering.cpp:2875]
UnrealEditor_Renderer!FDeferredShadingSceneRenderer::Render() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\DeferredShadingRenderer.cpp:2984]
UnrealEditor_Renderer!RenderViewFamilies_RenderThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4385]
UnrealEditor_Renderer!<lambda_ef66e436fe0af094708bd504a85cce72>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4653]
UnrealEditor_Renderer!TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamilies'::87’::FDrawSceneCommandName,<lambda_ef66e436fe0af094708bd504a85cce72> >::DoTask() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:206]
UnrealEditor_Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamilies'::87’::FDrawSceneCommandName,<lambda_ef66e436fe0af094708bd504a85cce72> > >::ExecuteTask() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1348]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:760]
UnrealEditor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:649]
UnrealEditor_RenderCore!RenderingThreadMain() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:415]
UnrealEditor_RenderCore!FRenderingThread::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:541]
UnrealEditor_Core!FRunnableThreadWin::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]

Hi, have you found the solution? I keep experiencing this