because i am bilingual and my system is set to arabic anyways the after following the documentation all the errors are gone except the last two lines:
UATHelper: Packaging (Windows): The system cannot find the path specified.
that are coming from RunUAT.bat looking for Engine/intermediate/turnkey/PostTurnkeyVariables.bat
is there any fix
those unicode characters are 5.0 in english not arabic is it safe to rename the folder name
additionally in this line:
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal+engine+unreal+UE_5.0\UBT-WHAT_IS_FIGHT-Win64-Development.txt)
here is the file:
Log started at 20/01/44 04:57:28 م (1444-01-20T13:57:28Z)
No config file at C:\Users\user\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\user\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Log file: C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal+engine+unreal+UE_5.0\UBT-WHAT_IS_FIGHT-Win64-Shipping.txt
Note: Android toolchain NDK r21b recommended
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
HoloLens using Manual SDK 10.0.19041.0
IOS using Manual SDK 1369.122.1.1
TVOS using Manual SDK 1369.122.1.1
Win64 using Manual SDK 10.0.19041.0
Command line: “D:\unreal engine\unreal\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” WHAT_IS_FIGHT Win64 Shipping “-Project=D:\FFOutput\games\Unreal Games\WHAT_IS_FIGHT 5.0\WHAT_IS_FIGHT.uproject” “D:\FFOutput\games\Unreal Games\WHAT_IS_FIGHT 5.0\WHAT_IS_FIGHT.uproject” -NoUBTMakefiles “-remoteini=D:\FFOutput\games\Unreal Games\WHAT_IS_FIGHT 5.0” -skipdeploy “-Manifest=D:\FFOutput\games\Unreal Games\WHAT_IS_FIGHT 5.0\Intermediate\Build\Manifest.xml” -NoHotReload “-log=C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal+engine+unreal+UE_5.0\UBT-WHAT_IS_FIGHT-Win64-Shipping.txt”
Skipping D:\unreal engine\unreal\UE_5.0\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
Skipping D:\unreal engine\unreal\UE_5.0\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.3.32811.315)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629 (Family=14.33.31629, FamilyRank=1, Version=14.33.31629, Is64Bit=True, Preview=False, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.32.31326)
Enabling plugin ‘WinDualShock’ (referenced via WHAT_IS_FIGHT.uproject)
Enabling plugin ‘ControlRig’ (referenced via WHAT_IS_FIGHT.uproject)
Ignoring plugin ‘PythonScriptPlugin’ (referenced via WHAT_IS_FIGHT.uproject → ControlRig.uplugin), not enabled for target Game
Enabling plugin ‘LevelSequenceEditor’ (referenced via WHAT_IS_FIGHT.uproject → ControlRig.uplugin)
Enabling plugin ‘SequencerScripting’ (referenced via WHAT_IS_FIGHT.uproject → ControlRig.uplugin → LevelSequenceEditor.uplugin)
Enabling plugin ‘PythonScriptPlugin’ (referenced via WHAT_IS_FIGHT.uproject → ControlRig.uplugin → LevelSequenceEditor.uplugin → SequencerScripting.uplugin)
Ignoring plugin ‘ContentBrowserFileDataSource’ (referenced via WHAT_IS_FIGHT.uproject → ControlRig.uplugin → LevelSequenceEditor.uplugin → SequencerScripting.uplugin → PythonScriptPlugin.uplugin), not enabled for target Game
Enabling plugin ‘PropertyAccessEditor’ (referenced via WHAT_IS_FIGHT.uproject → ControlRig.uplugin)
Enabling plugin ‘Landmass’ (referenced via WHAT_IS_FIGHT.uproject)
Enabling plugin ‘ModelingToolsEditorMode’ (referenced via WHAT_IS_FIGHT.uproject)
Ignoring plugin ‘MeshModelingToolset’ (referenced via WHAT_IS_FIGHT.uproject → ModelingToolsEditorMode.uplugin), not enabled for target Game
Ignoring plugin ‘MeshModelingToolsetExp’ (referenced via WHAT_IS_FIGHT.uproject → ModelingToolsEditorMode.uplugin), not enabled for target Game
Ignoring plugin ‘MeshLODToolset’ (referenced via WHAT_IS_FIGHT.uproject → ModelingToolsEditorMode.uplugin), not enabled for target Game
Enabling plugin ‘StylusInput’ (referenced via WHAT_IS_FIGHT.uproject → ModelingToolsEditorMode.uplugin)
Enabling plugin ‘Bridge’ (referenced via WHAT_IS_FIGHT.uproject)
Enabling plugin ‘EditorScriptingUtilities’ (referenced via WHAT_IS_FIGHT.uproject → Bridge.uplugin)
Enabling plugin ‘Paper2D’ (referenced via default plugins)
Enabling plugin ‘AISupport’ (referenced via default plugins)
Enabling plugin ‘EnvironmentQueryEditor’ (referenced via default plugins)
Enabling plugin ‘AnimationModifierLibrary’ (referenced via default plugins)
Enabling plugin ‘BlendSpaceMotionAnalysis’ (referenced via default plugins)
Enabling plugin ‘ControlRigSpline’ (referenced via default plugins)
Enabling plugin ‘IKRig’ (referenced via default plugins)
Enabling plugin ‘FullBodyIK’ (referenced via default plugins → IKRig.uplugin)
Enabling plugin ‘CameraShakePreviewer’ (referenced via default plugins)
Enabling plugin ‘GameplayCameras’ (referenced via default plugins → CameraShakePreviewer.uplugin)
Enabling plugin ‘TemplateSequence’ (referenced via default plugins → CameraShakePreviewer.uplugin → GameplayCameras.uplugin)
Enabling plugin ‘OodleNetwork’ (referenced via default plugins)
Enabling plugin ‘AnimationSharing’ (referenced via default plugins)
Enabling plugin ‘SignificanceManager’ (referenced via default plugins → AnimationSharing.uplugin)
Enabling plugin ‘CLionSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘CodeLiteSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘GitSourceControl’ (referenced via default plugins)
Enabling plugin ‘KDevelopSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘NullSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘PerforceSourceControl’ (referenced via default plugins)
Enabling plugin ‘PixWinPlugin’ (referenced via default plugins)
Enabling plugin ‘PlasticSourceControl’ (referenced via default plugins)
Enabling plugin ‘PluginUtils’ (referenced via default plugins)
Enabling plugin ‘PropertyAccessNode’ (referenced via default plugins)
Enabling plugin ‘RiderSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘SubversionSourceControl’ (referenced via default plugins)
Enabling plugin ‘TextureFormatOodle’ (referenced via default plugins)
Enabling plugin ‘TraceDataFilters’ (referenced via default plugins)
Enabling plugin ‘UObjectPlugin’ (referenced via default plugins)
Enabling plugin ‘VisualStudioCodeSourceCodeAccess’ (referenced via default plugins)
Enabling plugin ‘VisualStudioSourceCodeAccess’ (referenced via default plugins)
Ignoring plugin ‘XCodeSourceCodeAccess’ (referenced via default plugins) due to unsupported target platform.
Enabling plugin ‘AssetManagerEditor’ (referenced via default plugins)
Enabling plugin ‘ContentBrowserAssetDataSource’ (referenced via default plugins)
Enabling plugin ‘ContentBrowserClassDataSource’ (referenced via default plugins)
Enabling plugin ‘CryptoKeys’ (referenced via default plugins)
Enabling plugin ‘CurveEditorTools’ (referenced via default plugins)
Enabling plugin ‘DataValidation’ (referenced via default plugins)
Enabling plugin ‘EditorDebugTools’ (referenced via default plugins)
Enabling plugin ‘FacialAnimation’ (referenced via default plugins)
Enabling plugin ‘GameplayTagsEditor’ (referenced via default plugins)
Enabling plugin ‘GeometryMode’ (referenced via default plugins)
Enabling plugin ‘MacGraphicsSwitching’ (referenced via default plugins)
Enabling plugin ‘MaterialAnalyzer’ (referenced via default plugins)
Enabling plugin ‘MobileLauncherProfileWizard’ (referenced via default plugins)
Enabling plugin ‘PluginBrowser’ (referenced via default plugins)
Enabling plugin ‘SequencerAnimTools’ (referenced via default plugins)
Enabling plugin ‘SpeedTreeImporter’ (referenced via default plugins)
Enabling plugin ‘WorldPartitionHLODUtilities’ (referenced via default plugins)
Enabling plugin ‘DatasmithContent’ (referenced via default plugins)
Enabling plugin ‘VariantManagerContent’ (referenced via default plugins → DatasmithContent.uplugin)
Enabling plugin ‘AutomationUtils’ (referenced via default plugins)
Enabling plugin ‘BackChannel’ (referenced via default plugins)
Enabling plugin ‘ChaosClothEditor’ (referenced via default plugins)
Enabling plugin ‘ChaosCloth’ (referenced via default plugins → ChaosClothEditor.uplugin)
Enabling plugin ‘ChaosEditor’ (referenced via default plugins)
Ignoring plugin ‘PlanarCut’ (referenced via default plugins → ChaosEditor.uplugin), not enabled for target Game
Enabling plugin ‘GeometryCollectionPlugin’ (referenced via default plugins → ChaosEditor.uplugin)
Enabling plugin ‘ProceduralMeshComponent’ (referenced via default plugins → ChaosEditor.uplugin → GeometryCollectionPlugin.uplugin)
Enabling plugin ‘ChaosSolverPlugin’ (referenced via default plugins → ChaosEditor.uplugin → GeometryCollectionPlugin.uplugin)
Ignoring plugin ‘MeshModelingToolsetExp’ (referenced via default plugins → ChaosEditor.uplugin), not enabled for target Game
Enabling plugin ‘ChaosNiagara’ (referenced via default plugins)
Enabling plugin ‘Niagara’ (referenced via default plugins → ChaosNiagara.uplugin)
Enabling plugin ‘CharacterAI’ (referenced via default plugins)
Enabling plugin ‘InterchangeEditor’ (referenced via default plugins)
Ignoring plugin ‘Interchange’ (referenced via default plugins → InterchangeEditor.uplugin), not enabled for target Game
Enabling plugin ‘OpenImageDenoise’ (referenced via default plugins)
Enabling plugin ‘PlatformCrypto’ (referenced via default plugins)
Enabling plugin ‘SkeletalReduction’ (referenced via default plugins)
Enabling plugin ‘FastBuildController’ (referenced via default plugins)
Enabling plugin ‘AlembicImporter’ (referenced via default plugins)
Enabling plugin ‘GeometryCache’ (referenced via default plugins → AlembicImporter.uplugin)
Enabling plugin ‘AndroidMedia’ (referenced via default plugins)
Enabling plugin ‘AvfMedia’ (referenced via default plugins)
Enabling plugin ‘ImgMedia’ (referenced via default plugins)
Enabling plugin ‘MediaCompositing’ (referenced via default plugins)
Enabling plugin ‘MediaPlayerEditor’ (referenced via default plugins)
Enabling plugin ‘WmfMedia’ (referenced via default plugins)
Enabling plugin ‘MeshPainting’ (referenced via default plugins)
Enabling plugin ‘GeometryProcessing’ (referenced via default plugins → MeshPainting.uplugin)
Enabling plugin ‘TcpMessaging’ (referenced via default plugins)
Enabling plugin ‘UdpMessaging’ (referenced via default plugins)
Enabling plugin ‘ActorSequence’ (referenced via default plugins)
Enabling plugin ‘MatineeToLevelSequence’ (referenced via default plugins)
Ignoring plugin ‘OnlineSubsystemGooglePlay’ (referenced via default plugins) due to unsupported target platform.
Ignoring plugin ‘OnlineSubsystemIOS’ (referenced via default plugins) due to unsupported target platform.
Enabling plugin ‘OnlineBase’ (referenced via default plugins)
Enabling plugin ‘OnlineSubsystemNull’ (referenced via default plugins)
Enabling plugin ‘OnlineSubsystem’ (referenced via default plugins → OnlineSubsystemNull.uplugin)
Enabling plugin ‘OnlineSubsystemUtils’ (referenced via default plugins → OnlineSubsystemNull.uplugin)
Enabling plugin ‘OnlineServices’ (referenced via default plugins → OnlineSubsystemNull.uplugin → OnlineSubsystemUtils.uplugin)
Enabling plugin ‘LauncherChunkInstaller’ (referenced via default plugins)
Enabling plugin ‘ActorLayerUtilities’ (referenced via default plugins)
Enabling plugin ‘AndroidDeviceProfileSelector’ (referenced via default plugins)
Enabling plugin ‘AndroidFileServer’ (referenced via default plugins)
Enabling plugin ‘AndroidMoviePlayer’ (referenced via default plugins)
Enabling plugin ‘AndroidPermission’ (referenced via default plugins)
Enabling plugin ‘AppleImageUtils’ (referenced via default plugins)
Enabling plugin ‘AppleMoviePlayer’ (referenced via default plugins)
Enabling plugin ‘ArchVisCharacter’ (referenced via default plugins)
Enabling plugin ‘AssetTags’ (referenced via default plugins)
Enabling plugin ‘AudioCapture’ (referenced via default plugins)
Enabling plugin ‘CableComponent’ (referenced via default plugins)
Enabling plugin ‘ChunkDownloader’ (referenced via default plugins)
Enabling plugin ‘CustomMeshComponent’ (referenced via default plugins)
Enabling plugin ‘ExampleDeviceProfileSelector’ (referenced via default plugins)
Enabling plugin ‘GoogleCloudMessaging’ (referenced via default plugins)
Enabling plugin ‘GooglePAD’ (referenced via default plugins)
Enabling plugin ‘IOSDeviceProfileSelector’ (referenced via default plugins)
Enabling plugin ‘LinuxDeviceProfileSelector’ (referenced via default plugins)
Enabling plugin ‘LocationServicesBPLibrary’ (referenced via default plugins)
Enabling plugin ‘MobilePatchingUtils’ (referenced via default plugins)
Enabling plugin ‘ResonanceAudio’ (referenced via default plugins)
Enabling plugin ‘RuntimePhysXCooking’ (referenced via default plugins)
Enabling plugin ‘SoundFields’ (referenced via default plugins)
Enabling plugin ‘Synthesis’ (referenced via default plugins)
Enabling plugin ‘AudioSynesthesia’ (referenced via default plugins → Synthesis.uplugin)
Enabling plugin ‘WebMMoviePlayer’ (referenced via default plugins)
Enabling plugin ‘WebMMedia’ (referenced via default plugins → WebMMoviePlayer.uplugin)
Enabling plugin ‘WindowsDeviceProfileSelector’ (referenced via default plugins)
Enabling plugin ‘WindowsMoviePlayer’ (referenced via default plugins)
Enabling plugin ‘XGEController’ (referenced via default plugins)
Compiler: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\bin\HostX64\x64\cl.exe
Linker: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\bin\HostX64\x64\link.exe
Library Manager: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\bin\HostX64\x64\lib.exe
Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.19041.0\x64\rc.exe
Writing manifest to D:\FFOutput\games\Unreal Games\WHAT_IS_FIGHT 5.0\Intermediate\Build\Manifest.xml
WHAT_IS_FIGHT-Win64-Shipping.target: Produced item “D:\FFOutput\games\Unreal Games\WHAT_IS_FIGHT 5.0\Binaries\Win64\WHAT_IS_FIGHT-Win64-Shipping.target” doesn’t exist.
Default.rc2: Produced item “D:\FFOutput\games\Unreal Games\WHAT_IS_FIGHT 5.0\Intermediate\Build\Win64\WHAT_IS_FIGHT\Shipping\Default.rc2.res” doesn’t exist.
WHAT_IS_FIGHT-Win64-Shipping.exe: Produced item “D:\FFOutput\games\Unreal Games\WHAT_IS_FIGHT 5.0\Binaries\Win64\WHAT_IS_FIGHT-Win64-Shipping.exe” doesn’t exist.
WHAT_IS_FIGHT.cpp: Produced item “D:\FFOutput\games\Unreal Games\WHAT_IS_FIGHT 5.0\Intermediate\Build\Win64\UnrealGame\Shipping\WHAT_IS_FIGHT\WHAT_IS_FIGHT.cpp.obj” doesn’t exist.
SharedPCH.Core.ShadowErrors.cpp: Produced item “D:\FFOutput\games\Unreal Games\WHAT_IS_FIGHT 5.0\Intermediate\Build\Win64\WHAT_IS_FIGHT\Shipping\Core\SharedPCH.Core.ShadowErrors.h.obj” doesn’t exist.
WHAT_IS_FIGHT.cpp: Produced item “D:\FFOutput\games\Unreal Games\WHAT_IS_FIGHT 5.0\Intermediate\Build\Win64\UnrealGame\Shipping\WHAT_IS_FIGHT\WHAT_IS_FIGHT.cpp.json” doesn’t exist.
SharedPCH.Core.ShadowErrors.cpp: Produced item “D:\FFOutput\games\Unreal Games\WHAT_IS_FIGHT 5.0\Intermediate\Build\Win64\WHAT_IS_FIGHT\Shipping\Core\SharedPCH.Core.ShadowErrors.h.json” doesn’t exist.
WHAT_IS_FIGHT-Win64-Shipping.exe: Produced item “D:\FFOutput\games\Unreal Games\WHAT_IS_FIGHT 5.0\Binaries\Win64\WHAT_IS_FIGHT-Win64-Shipping.pdb” doesn’t exist.
SharedPCH.Core.ShadowErrors.cpp: Produced item “D:\FFOutput\games\Unreal Games\WHAT_IS_FIGHT 5.0\Intermediate\Build\Win64\WHAT_IS_FIGHT\Shipping\Core\SharedPCH.Core.ShadowErrors.h.pch” doesn’t exist.
Checking for live coding mutex: Global\LiveCoding_D++FFOutput+games+Unreal Games+WHAT_IS_FIGHT 5.0+Binaries+Win64+WHAT_IS_FIGHT-Win64-Shipping.exe
Building WHAT_IS_FIGHT…
Using Visual Studio 2022 14.33.31629 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Adaptive Build] Excluded from WHAT_IS_FIGHT unity file: WHAT_IS_FIGHT.cpp
Determining max actions to execute in parallel (12 physical cores, 24 logical cores)
Executing up to 12 processes, one per physical core
Requested 1.5 GB free memory per action, 6.53 GB available: limiting max parallel actions to 4
Building 5 actions with 4 processes…
[1/5] Resource Default.rc2
…\Build\Windows\Resources\Default.rc2(95) : error RC2175 : resource file D:\FFOutput\games\Unreal Games
[2/5] Compile SharedPCH.Core.ShadowErrors.cpp
c1xx: fatal error C1083: Cannot open compiler intermediate file: ‘D:\FFOutput\games\Unreal Games\ ?? ??WHAT_IS_FIGHT 5.0\Intermediate\Build\Win64\WHAT_IS_FIGHT\Shipping\Core\SharedPCH.Core.ShadowErrors.h.pch’: No such file or directory
CompilationResultException: Error: OtherCompilationError
at UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List1 ActionsToExecute, List1 TargetDescriptors) in d:\build++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 375
at UnrealBuildTool.BuildMode.Build(TargetMakefile[] Makefiles, List1 TargetDescriptors, BuildConfiguration BuildConfiguration, BuildOptions Options, FileReference WriteOutdatedActionsFile) in d:\build\++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 611 at UnrealBuildTool.BuildMode.Build(List1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, Boolean bSkipPreBuildTargets) in d:\build++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 282
at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in d:\build++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 237
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in d:\build++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 612
WriteFileIfChanged() wrote 0 changed files of 7 requested writes.
Timeline:
[ 0.000]
0.000
[ 1.404]