because i am bilingual and my system is set to arabic anyways the after following the documentation all the errors are gone except the last two lines:
UATHelper: Packaging (Windows): The system cannot find the path specified.
that are coming from RunUAT.bat looking for Engine/intermediate/turnkey/PostTurnkeyVariables.bat
is there any fix
those unicode characters are 5.0 in english not arabic is it safe to rename the folder name
additionally in this line:
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal+engine+unreal+UE_5.0\UBT-WHAT_IS_FIGHT-Win64-Development.txt)
here is the file:
Log started at 20/01/44 04:57:28 Ů
(1444-01-20T13:57:28Z)
No config file at C:\Users\user\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
C:\Users\user\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Log file: C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal+engine+unreal+UE_5.0\UBT-WHAT_IS_FIGHT-Win64-Shipping.txt
Note: Android toolchain NDK r21b recommended
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10
HoloLens using Manual SDK 10.0.19041.0
IOS using Manual SDK 1369.122.1.1
TVOS using Manual SDK 1369.122.1.1
Win64 using Manual SDK 10.0.19041.0
Command line: âD:\unreal engine\unreal\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dllâ WHAT_IS_FIGHT Win64 Shipping â-Project=D:\FFOutput\games\Unreal Games\ââWHAT_IS_FIGHT 5.0\WHAT_IS_FIGHT.uprojectâ âD:\FFOutput\games\Unreal Games\ââWHAT_IS_FIGHT 5.0\WHAT_IS_FIGHT.uprojectâ -NoUBTMakefiles â-remoteini=D:\FFOutput\games\Unreal Games\ââWHAT_IS_FIGHT 5.0â -skipdeploy â-Manifest=D:\FFOutput\games\Unreal Games\ââWHAT_IS_FIGHT 5.0\Intermediate\Build\Manifest.xmlâ -NoHotReload â-log=C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal+engine+unreal+UE_5.0\UBT-WHAT_IS_FIGHT-Win64-Shipping.txtâ
Skipping D:\unreal engine\unreal\UE_5.0\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed
Skipping D:\unreal engine\unreal\UE_5.0\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed
Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.3.32811.315)
Found Visual Studio toolchain: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629 (Family=14.33.31629, FamilyRank=1, Version=14.33.31629, Is64Bit=True, Preview=False, Architecture=x64, Error=False, Redist=C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Redist\MSVC\14.32.31326)
Enabling plugin âWinDualShockâ (referenced via WHAT_IS_FIGHT.uproject)
Enabling plugin âControlRigâ (referenced via WHAT_IS_FIGHT.uproject)
Ignoring plugin âPythonScriptPluginâ (referenced via WHAT_IS_FIGHT.uproject â ControlRig.uplugin), not enabled for target Game
Enabling plugin âLevelSequenceEditorâ (referenced via WHAT_IS_FIGHT.uproject â ControlRig.uplugin)
Enabling plugin âSequencerScriptingâ (referenced via WHAT_IS_FIGHT.uproject â ControlRig.uplugin â LevelSequenceEditor.uplugin)
Enabling plugin âPythonScriptPluginâ (referenced via WHAT_IS_FIGHT.uproject â ControlRig.uplugin â LevelSequenceEditor.uplugin â SequencerScripting.uplugin)
Ignoring plugin âContentBrowserFileDataSourceâ (referenced via WHAT_IS_FIGHT.uproject â ControlRig.uplugin â LevelSequenceEditor.uplugin â SequencerScripting.uplugin â PythonScriptPlugin.uplugin), not enabled for target Game
Enabling plugin âPropertyAccessEditorâ (referenced via WHAT_IS_FIGHT.uproject â ControlRig.uplugin)
Enabling plugin âLandmassâ (referenced via WHAT_IS_FIGHT.uproject)
Enabling plugin âModelingToolsEditorModeâ (referenced via WHAT_IS_FIGHT.uproject)
Ignoring plugin âMeshModelingToolsetâ (referenced via WHAT_IS_FIGHT.uproject â ModelingToolsEditorMode.uplugin), not enabled for target Game
Ignoring plugin âMeshModelingToolsetExpâ (referenced via WHAT_IS_FIGHT.uproject â ModelingToolsEditorMode.uplugin), not enabled for target Game
Ignoring plugin âMeshLODToolsetâ (referenced via WHAT_IS_FIGHT.uproject â ModelingToolsEditorMode.uplugin), not enabled for target Game
Enabling plugin âStylusInputâ (referenced via WHAT_IS_FIGHT.uproject â ModelingToolsEditorMode.uplugin)
Enabling plugin âBridgeâ (referenced via WHAT_IS_FIGHT.uproject)
Enabling plugin âEditorScriptingUtilitiesâ (referenced via WHAT_IS_FIGHT.uproject â Bridge.uplugin)
Enabling plugin âPaper2Dâ (referenced via default plugins)
Enabling plugin âAISupportâ (referenced via default plugins)
Enabling plugin âEnvironmentQueryEditorâ (referenced via default plugins)
Enabling plugin âAnimationModifierLibraryâ (referenced via default plugins)
Enabling plugin âBlendSpaceMotionAnalysisâ (referenced via default plugins)
Enabling plugin âControlRigSplineâ (referenced via default plugins)
Enabling plugin âIKRigâ (referenced via default plugins)
Enabling plugin âFullBodyIKâ (referenced via default plugins â IKRig.uplugin)
Enabling plugin âCameraShakePreviewerâ (referenced via default plugins)
Enabling plugin âGameplayCamerasâ (referenced via default plugins â CameraShakePreviewer.uplugin)
Enabling plugin âTemplateSequenceâ (referenced via default plugins â CameraShakePreviewer.uplugin â GameplayCameras.uplugin)
Enabling plugin âOodleNetworkâ (referenced via default plugins)
Enabling plugin âAnimationSharingâ (referenced via default plugins)
Enabling plugin âSignificanceManagerâ (referenced via default plugins â AnimationSharing.uplugin)
Enabling plugin âCLionSourceCodeAccessâ (referenced via default plugins)
Enabling plugin âCodeLiteSourceCodeAccessâ (referenced via default plugins)
Enabling plugin âGitSourceControlâ (referenced via default plugins)
Enabling plugin âKDevelopSourceCodeAccessâ (referenced via default plugins)
Enabling plugin âNullSourceCodeAccessâ (referenced via default plugins)
Enabling plugin âPerforceSourceControlâ (referenced via default plugins)
Enabling plugin âPixWinPluginâ (referenced via default plugins)
Enabling plugin âPlasticSourceControlâ (referenced via default plugins)
Enabling plugin âPluginUtilsâ (referenced via default plugins)
Enabling plugin âPropertyAccessNodeâ (referenced via default plugins)
Enabling plugin âRiderSourceCodeAccessâ (referenced via default plugins)
Enabling plugin âSubversionSourceControlâ (referenced via default plugins)
Enabling plugin âTextureFormatOodleâ (referenced via default plugins)
Enabling plugin âTraceDataFiltersâ (referenced via default plugins)
Enabling plugin âUObjectPluginâ (referenced via default plugins)
Enabling plugin âVisualStudioCodeSourceCodeAccessâ (referenced via default plugins)
Enabling plugin âVisualStudioSourceCodeAccessâ (referenced via default plugins)
Ignoring plugin âXCodeSourceCodeAccessâ (referenced via default plugins) due to unsupported target platform.
Enabling plugin âAssetManagerEditorâ (referenced via default plugins)
Enabling plugin âContentBrowserAssetDataSourceâ (referenced via default plugins)
Enabling plugin âContentBrowserClassDataSourceâ (referenced via default plugins)
Enabling plugin âCryptoKeysâ (referenced via default plugins)
Enabling plugin âCurveEditorToolsâ (referenced via default plugins)
Enabling plugin âDataValidationâ (referenced via default plugins)
Enabling plugin âEditorDebugToolsâ (referenced via default plugins)
Enabling plugin âFacialAnimationâ (referenced via default plugins)
Enabling plugin âGameplayTagsEditorâ (referenced via default plugins)
Enabling plugin âGeometryModeâ (referenced via default plugins)
Enabling plugin âMacGraphicsSwitchingâ (referenced via default plugins)
Enabling plugin âMaterialAnalyzerâ (referenced via default plugins)
Enabling plugin âMobileLauncherProfileWizardâ (referenced via default plugins)
Enabling plugin âPluginBrowserâ (referenced via default plugins)
Enabling plugin âSequencerAnimToolsâ (referenced via default plugins)
Enabling plugin âSpeedTreeImporterâ (referenced via default plugins)
Enabling plugin âWorldPartitionHLODUtilitiesâ (referenced via default plugins)
Enabling plugin âDatasmithContentâ (referenced via default plugins)
Enabling plugin âVariantManagerContentâ (referenced via default plugins â DatasmithContent.uplugin)
Enabling plugin âAutomationUtilsâ (referenced via default plugins)
Enabling plugin âBackChannelâ (referenced via default plugins)
Enabling plugin âChaosClothEditorâ (referenced via default plugins)
Enabling plugin âChaosClothâ (referenced via default plugins â ChaosClothEditor.uplugin)
Enabling plugin âChaosEditorâ (referenced via default plugins)
Ignoring plugin âPlanarCutâ (referenced via default plugins â ChaosEditor.uplugin), not enabled for target Game
Enabling plugin âGeometryCollectionPluginâ (referenced via default plugins â ChaosEditor.uplugin)
Enabling plugin âProceduralMeshComponentâ (referenced via default plugins â ChaosEditor.uplugin â GeometryCollectionPlugin.uplugin)
Enabling plugin âChaosSolverPluginâ (referenced via default plugins â ChaosEditor.uplugin â GeometryCollectionPlugin.uplugin)
Ignoring plugin âMeshModelingToolsetExpâ (referenced via default plugins â ChaosEditor.uplugin), not enabled for target Game
Enabling plugin âChaosNiagaraâ (referenced via default plugins)
Enabling plugin âNiagaraâ (referenced via default plugins â ChaosNiagara.uplugin)
Enabling plugin âCharacterAIâ (referenced via default plugins)
Enabling plugin âInterchangeEditorâ (referenced via default plugins)
Ignoring plugin âInterchangeâ (referenced via default plugins â InterchangeEditor.uplugin), not enabled for target Game
Enabling plugin âOpenImageDenoiseâ (referenced via default plugins)
Enabling plugin âPlatformCryptoâ (referenced via default plugins)
Enabling plugin âSkeletalReductionâ (referenced via default plugins)
Enabling plugin âFastBuildControllerâ (referenced via default plugins)
Enabling plugin âAlembicImporterâ (referenced via default plugins)
Enabling plugin âGeometryCacheâ (referenced via default plugins â AlembicImporter.uplugin)
Enabling plugin âAndroidMediaâ (referenced via default plugins)
Enabling plugin âAvfMediaâ (referenced via default plugins)
Enabling plugin âImgMediaâ (referenced via default plugins)
Enabling plugin âMediaCompositingâ (referenced via default plugins)
Enabling plugin âMediaPlayerEditorâ (referenced via default plugins)
Enabling plugin âWmfMediaâ (referenced via default plugins)
Enabling plugin âMeshPaintingâ (referenced via default plugins)
Enabling plugin âGeometryProcessingâ (referenced via default plugins â MeshPainting.uplugin)
Enabling plugin âTcpMessagingâ (referenced via default plugins)
Enabling plugin âUdpMessagingâ (referenced via default plugins)
Enabling plugin âActorSequenceâ (referenced via default plugins)
Enabling plugin âMatineeToLevelSequenceâ (referenced via default plugins)
Ignoring plugin âOnlineSubsystemGooglePlayâ (referenced via default plugins) due to unsupported target platform.
Ignoring plugin âOnlineSubsystemIOSâ (referenced via default plugins) due to unsupported target platform.
Enabling plugin âOnlineBaseâ (referenced via default plugins)
Enabling plugin âOnlineSubsystemNullâ (referenced via default plugins)
Enabling plugin âOnlineSubsystemâ (referenced via default plugins â OnlineSubsystemNull.uplugin)
Enabling plugin âOnlineSubsystemUtilsâ (referenced via default plugins â OnlineSubsystemNull.uplugin)
Enabling plugin âOnlineServicesâ (referenced via default plugins â OnlineSubsystemNull.uplugin â OnlineSubsystemUtils.uplugin)
Enabling plugin âLauncherChunkInstallerâ (referenced via default plugins)
Enabling plugin âActorLayerUtilitiesâ (referenced via default plugins)
Enabling plugin âAndroidDeviceProfileSelectorâ (referenced via default plugins)
Enabling plugin âAndroidFileServerâ (referenced via default plugins)
Enabling plugin âAndroidMoviePlayerâ (referenced via default plugins)
Enabling plugin âAndroidPermissionâ (referenced via default plugins)
Enabling plugin âAppleImageUtilsâ (referenced via default plugins)
Enabling plugin âAppleMoviePlayerâ (referenced via default plugins)
Enabling plugin âArchVisCharacterâ (referenced via default plugins)
Enabling plugin âAssetTagsâ (referenced via default plugins)
Enabling plugin âAudioCaptureâ (referenced via default plugins)
Enabling plugin âCableComponentâ (referenced via default plugins)
Enabling plugin âChunkDownloaderâ (referenced via default plugins)
Enabling plugin âCustomMeshComponentâ (referenced via default plugins)
Enabling plugin âExampleDeviceProfileSelectorâ (referenced via default plugins)
Enabling plugin âGoogleCloudMessagingâ (referenced via default plugins)
Enabling plugin âGooglePADâ (referenced via default plugins)
Enabling plugin âIOSDeviceProfileSelectorâ (referenced via default plugins)
Enabling plugin âLinuxDeviceProfileSelectorâ (referenced via default plugins)
Enabling plugin âLocationServicesBPLibraryâ (referenced via default plugins)
Enabling plugin âMobilePatchingUtilsâ (referenced via default plugins)
Enabling plugin âResonanceAudioâ (referenced via default plugins)
Enabling plugin âRuntimePhysXCookingâ (referenced via default plugins)
Enabling plugin âSoundFieldsâ (referenced via default plugins)
Enabling plugin âSynthesisâ (referenced via default plugins)
Enabling plugin âAudioSynesthesiaâ (referenced via default plugins â Synthesis.uplugin)
Enabling plugin âWebMMoviePlayerâ (referenced via default plugins)
Enabling plugin âWebMMediaâ (referenced via default plugins â WebMMoviePlayer.uplugin)
Enabling plugin âWindowsDeviceProfileSelectorâ (referenced via default plugins)
Enabling plugin âWindowsMoviePlayerâ (referenced via default plugins)
Enabling plugin âXGEControllerâ (referenced via default plugins)
Compiler: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\bin\HostX64\x64\cl.exe
Linker: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\bin\HostX64\x64\link.exe
Library Manager: C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\bin\HostX64\x64\lib.exe
Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.19041.0\x64\rc.exe
Writing manifest to D:\FFOutput\games\Unreal Games\ââWHAT_IS_FIGHT 5.0\Intermediate\Build\Manifest.xml
WHAT_IS_FIGHT-Win64-Shipping.target: Produced item âD:\FFOutput\games\Unreal Games\ââWHAT_IS_FIGHT 5.0\Binaries\Win64\WHAT_IS_FIGHT-Win64-Shipping.targetâ doesnât exist.
Default.rc2: Produced item âD:\FFOutput\games\Unreal Games\ââWHAT_IS_FIGHT 5.0\Intermediate\Build\Win64\WHAT_IS_FIGHT\Shipping\Default.rc2.resâ doesnât exist.
WHAT_IS_FIGHT-Win64-Shipping.exe: Produced item âD:\FFOutput\games\Unreal Games\ââWHAT_IS_FIGHT 5.0\Binaries\Win64\WHAT_IS_FIGHT-Win64-Shipping.exeâ doesnât exist.
WHAT_IS_FIGHT.cpp: Produced item âD:\FFOutput\games\Unreal Games\ââWHAT_IS_FIGHT 5.0\Intermediate\Build\Win64\UnrealGame\Shipping\WHAT_IS_FIGHT\WHAT_IS_FIGHT.cpp.objâ doesnât exist.
SharedPCH.Core.ShadowErrors.cpp: Produced item âD:\FFOutput\games\Unreal Games\ââWHAT_IS_FIGHT 5.0\Intermediate\Build\Win64\WHAT_IS_FIGHT\Shipping\Core\SharedPCH.Core.ShadowErrors.h.objâ doesnât exist.
WHAT_IS_FIGHT.cpp: Produced item âD:\FFOutput\games\Unreal Games\ââWHAT_IS_FIGHT 5.0\Intermediate\Build\Win64\UnrealGame\Shipping\WHAT_IS_FIGHT\WHAT_IS_FIGHT.cpp.jsonâ doesnât exist.
SharedPCH.Core.ShadowErrors.cpp: Produced item âD:\FFOutput\games\Unreal Games\ââWHAT_IS_FIGHT 5.0\Intermediate\Build\Win64\WHAT_IS_FIGHT\Shipping\Core\SharedPCH.Core.ShadowErrors.h.jsonâ doesnât exist.
WHAT_IS_FIGHT-Win64-Shipping.exe: Produced item âD:\FFOutput\games\Unreal Games\ââWHAT_IS_FIGHT 5.0\Binaries\Win64\WHAT_IS_FIGHT-Win64-Shipping.pdbâ doesnât exist.
SharedPCH.Core.ShadowErrors.cpp: Produced item âD:\FFOutput\games\Unreal Games\ââWHAT_IS_FIGHT 5.0\Intermediate\Build\Win64\WHAT_IS_FIGHT\Shipping\Core\SharedPCH.Core.ShadowErrors.h.pchâ doesnât exist.
Checking for live coding mutex: Global\LiveCoding_D++FFOutput+games+Unreal Games+ââWHAT_IS_FIGHT 5.0+Binaries+Win64+WHAT_IS_FIGHT-Win64-Shipping.exe
Building WHAT_IS_FIGHTâŚ
Using Visual Studio 2022 14.33.31629 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
[Adaptive Build] Excluded from WHAT_IS_FIGHT unity file: WHAT_IS_FIGHT.cpp
Determining max actions to execute in parallel (12 physical cores, 24 logical cores)
Executing up to 12 processes, one per physical core
Requested 1.5 GB free memory per action, 6.53 GB available: limiting max parallel actions to 4
Building 5 actions with 4 processesâŚ
[1/5] Resource Default.rc2
âŚ\Build\Windows\Resources\Default.rc2(95) : error RC2175 : resource file D:\FFOutput\games\Unreal Games
[2/5] Compile SharedPCH.Core.ShadowErrors.cpp
c1xx: fatal error C1083: Cannot open compiler intermediate file: âD:\FFOutput\games\Unreal Games\ ?? ??WHAT_IS_FIGHT 5.0\Intermediate\Build\Win64\WHAT_IS_FIGHT\Shipping\Core\SharedPCH.Core.ShadowErrors.h.pchâ: No such file or directory
CompilationResultException: Error: OtherCompilationError
at UnrealBuildTool.ActionGraph.ExecuteActions(BuildConfiguration BuildConfiguration, List1 ActionsToExecute, List
1 TargetDescriptors) in d:\build++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\System\ActionGraph.cs:line 375
at UnrealBuildTool.BuildMode.Build(TargetMakefile[] Makefiles, List1 TargetDescriptors, BuildConfiguration BuildConfiguration, BuildOptions Options, FileReference WriteOutdatedActionsFile) in d:\build\++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 611 at UnrealBuildTool.BuildMode.Build(List
1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, Boolean bSkipPreBuildTargets) in d:\build++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 282
at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in d:\build++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 237
at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in d:\build++UE5\Sync\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 612
WriteFileIfChanged() wrote 0 changed files of 7 requested writes.
Timeline:
[ 0.000]
0.000
[ 1.404]