i have followed this tutorial .uproject does not look like uproject file but no targets have been found! - YouTube
now i have installed: symbols for debugging and setup VS from the article
and now the error is gone but i cannot see any files in the directory that i have chosen and the packaging process is done in seconds
and here is the log:
LogTurnkeySupport: Display: Adding device menu item for DESKTOP-IBH0FND
LogTurnkeySupport: Display: Adding device menu item for DESKTOP-IBH0FND
LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms
LogTurnkeySupport: Project requires temp target (WinDualShock plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/FFOutput/games/Unreal Games/WHAT_IS_FIGHT 5.0/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/unreal engine/unreal/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“D:/FFOutput/games/Unreal Games/WHAT_IS_FIGHT 5.0/WHAT_IS_FIGHT.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=61737 -project=“D:/FFOutput/games/Unreal Games/WHAT_IS_FIGHT 5.0/WHAT_IS_FIGHT.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/FFOutput/games/Unreal Games/WHAT_IS_FIGHT 5.0/WHAT_IS_FIGHT.uproject” -unrealexe=“D:\unreal engine\unreal\UE_5.0\En
gine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -ddc=InstalledDerivedDataBackendGraph -installed -stage -archive -package -build -compressed -iostore -pak -prereqs -archivedirectory=“C:/Users/user/Desktop/game” -nodebuginfo” -nocompile ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“D:/FFOutput/games/Unreal Games/??WHAT_IS_FIGHT 5.0/WHAT_IS_FIGHT.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=61737 -project=“D:/FFOutput/games/Unreal Games/??WHAT_IS_FIGHT 5.0/WHAT_IS_FIGHT.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“D:/FFOutput/games/Unreal Games/??WHAT_IS_FIGHT 5.0/WHAT_IS_FIGHT.uproject” -unrealexe=“D:\unreal engine\unreal\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -ddc=InstalledDeri
vedDataBackendGraph -installed -stage -archive -package -build -compressed -iostore -pak -prereqs -archivedirectory=C:/Users/user/Desktop/game -nodebuginfo -nocompile
UATHelper: Packaging (Windows): Log location: C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal+engine+unreal+UE_5.0\Log.txt
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, Installed=10.0.22621.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for D:\FFOutput\games\Unreal Games\WHAT_IS_FIGHT 5.0\WHAT_IS_FIGHT.uproject
UATHelper: Packaging (Windows): WHAT_IS_FIGHT.uproject requires a temporary target.cs to be generated (WinDualShock plugin is enabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: D:\unreal engine\unreal\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe WHAT_IS_FIGHT Win64 Development -Project=“D:\FFOutput\games\Unreal Games\WHAT_IS_FIGHT 5.0\WHAT_IS_FIGHT.uproject” “D:\FFOutput\games\Unreal Games\WHAT_IS_FIGHT 5.0\WHAT_IS_FIGHT.uproject” -NoUBTMakefiles -remoteini=“D:\FFOutput\games\Unreal Games\WHAT_IS_FIGHT 5.0” -skipdeploy -Manifest=“D:\FFOutput\games\Unreal Games\WHAT_IS_FIGHT 5.0\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+un
real+engine+unreal+UE_5.0\UBT-WHAT_IS_FIGHT-Win64-Development.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal+engine+unreal+UE_5.0\UBT-WHAT_IS_FIGHT-Win64-Development.txt
UATHelper: Packaging (Windows): Writing manifest to D:\FFOutput\games\Unreal Games\WHAT_IS_FIGHT 5.0\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building WHAT_IS_FIGHT…
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.33.31629 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from WHAT_IS_FIGHT unity file: WHAT_IS_FIGHT.cpp
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (12 physical cores, 24 logical cores)
UATHelper: Packaging (Windows): Executing up to 12 processes, one per physical core
UATHelper: Packaging (Windows): Requested 1.5 GB free memory per action, 7.33 GB available: limiting max parallel actions to 4
UATHelper: Packaging (Windows): Building 5 actions with 4 processes…
UATHelper: Packaging (Windows): [1/5] Resource Default.rc2
UATHelper: Packaging (Windows): …\Build\Windows\Resources\Default.rc2(95) : error RC2175 : resource file D:\FFOutput\games\Unreal Games
UATHelper: Packaging (Windows): [2/5] Compile SharedPCH.Core.ShadowErrors.cpp
UATHelper: Packaging (Windows): c1xx: fatal error C1083: Cannot open compiler intermediate file: ‘D:\FFOutput\games\Unreal Games\�??�??WHAT_IS_FIGHT 5.0\Intermediate\Build\Win64\WHAT_IS_FIGHT\Development\Core\SharedPCH.Core.ShadowErrors.h.pch’: No such file or directory
UATHelper: Packaging (Windows): Took 1.3400305000000001s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+unreal+engine+unreal+UE_5.0\UBT-WHAT_IS_FIGHT-Win64-Development.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 2s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): Updating environment variables set by a Turnkey sub-process
UATHelper: Packaging (Windows): The system cannot find the path specified.
UATHelper: Packaging (Windows): The system cannot find the path specified.