Shader compiling and light build is done. But what causes these freezes / shutteting?
Shader compiling and light build is done. But what causes these freezes / shutteting?
First off, it could be code. Do you have much, or is the level just meshes?
It looks like another application, try closing everything else.
Also, wonder about anti-virus, is it causing the hitch.
only meshes, no code. it still stutters when every other application is closed
also anti-virus isn’t arguing and it is still freezes when AV is off
Ok, then you have to start looking at the profiling tools:
I don’t have this option in UE4.27 (the project uses this version)
hey ORTyOW, did you ever find the causes of the stuttering?
I am having quite the same issue, usually when Niagar is involved, but also had it in no Niagara scenes.
I have a similar fps drop pattern, peaking in gpu and draw. This usually do NOT happen in Unllit view, but happens also in Lit even though particles are just a solid sprite with no shader complexity.
Hope someone can think of something, as I am struggling with this since 5.2 I think.
Best