I’m using 5.1’s animation retargeter for the first time. I am unable to find how to fix this. Back in the good days of UE4 when things weren’t as complicated, back when you could just shuffle variables around using the up and down button and renaming actor groups didn’t require you to magically know that you have to click into an exact place in an empty area in the tab… ok I’m ranting, sorry, back in UE4, I could just set the pelvis bone to “Recursively Retarget Animation” and the pelvis would follow the animation. How would I go about fixing this in this somehow “better” version?
Setting Blend to Source to 1 fixes it up somewhat but the feet are still going upwards when attacking whereas the UE4 mannequin’s feet stay planted
bump?