I have the “lower hemisphere is solid color” checked on so that the lower hemisphere is black. I also removed all the reflection capture actors from the scene before baking so that theres no issue of reflections. but unfortunately the results are same.
I also tried covering the part of hdri where I dont need the light emitting with solid black color and now I only had the hdri part whoch was facing the window side. But still there is no change, I still get the bright spots.
Not sure if my setup is corrupted or it is a ue4 skylight bug