How to fix the fresnel glow when it rotates using WPO?

When Fresnel rotates using the world position offset if brightness changes.

For example, if the emissive color depends on the Fresnel, the brightness varies with the rotation.

float Fresnel = saturate(dot(VertexNormalWS, CameraVector));
EmissiveColor = Color.rgb * Intensity + pow(1 - Fresnel, FresnelBorder));

I would like to know if there is some method to keep the brightness constant while rotating.

Thank you so much!!