How to fix the collision between different body parts?

Hi @ Quetzalcodename, thanks for your kindly reply.

I have a skeleton mesh and the corresponding physical assets from the market, and I retarget the animations from another character to it. The original animation is perfect, and there does exist some collisions when I preview the retargeted animations in the assets interface.

I tried to fix these by some physical settings, but I found no way until now …