I have updated to Twinmotion 2022.2.0, but the same issue with deformed textures remains. It is useless if textures can not be imported or managed properly. Even if I change imported textures to Twinmotion's textures the deformation remains.
In the Twinmotion 2022.2 version, during the import process, there's an option now to enable Max UV precision for imported textures. If you enable this during your import, it should get rid of any stretching and deformities on the imported textures.
If enabling Max UV precision doesn't help, could you please submit a bug report and share a copy of your files so our support team can look into this?
Thank you for your response, but the issue still remains. I'll report it again. It seems that Epic Games doesn't really care about this issue because it has been for quite some time if you see the history of this "deformed textures bug."
Thanks for submitting the bug report. One of our support agents should be able to look into it if they haven't done so already. Texture mapping issues like this are something that the team has been working to improve and we released a fix in the 2022.1 version, although this may have resurfaced.
Regarding the cursor being off, are you using an M1-based Mac computer? This is known to happen on M1 Macs, as the M1 chip runs on a unique architecture that isn't officially supported by Twinmotion yet and has been known to cause issues. Resetting your Twinmotion configuration by following the steps in the Twinmotion is not visible after splash screen article usually resolves this. We're currently working on releasing M1 support and hope to have it ready either later this year or early next year.