How to fix texture that repeats too many times on the floor?

Hello, I’m very new to this and I’m trying to create my own materials. I have several wood textures that are 2048x2048 and have the diffuse, normal and spectaculars for. I’ve finally figured out how to piece it together to create a material, but I have a new problem in that when I apply my wood texture to the floor, it repeats too many times and the wood planks are too small. I feel like I’ve looked everywhere but can’t seem to find the setting to control this to adjust it so that the wood planks from the texture are bigger, in other words, I just need it to repeat fewer times I think.

Any help is appreciated.

Thank you!

In the material you can plug a TextureCoordinate node into the UV slot of your texture map to adjust the tiling. Or you can adjust the UV’s of the mesh in your 3D program

For a tiling wood texture though 2k resolution is probably too high, the point of tiling is so that you can get high detail without high resolution maps.

In the material you can plug a TextureCoordinate node into the UV slot of your texture map to adjust the tiling. Or you can adjust the UV’s of the mesh in your 3D program

For a tiling wood texture though 2k resolution is probably too high, the point of tiling is so that you can get high detail without high resolution maps.
[/QUOTE]

Thank you! That fixed it! I wasn’t sure what resolution to go with either, so thanks for the tip!