How to Fix Stutter in Blendspace When Walking Backwards

Hello, I’m trying to finish work on My Character Movement, Currently The problem is my character jitters, stutters or switches back and forth when walking backwards and side to side, I can remedy this by turning interpolation to zero in the blend space, but then a new problem arises in that my animations are no longer smooth, In case anyone is wondering I’ve already tried turning off orient to movement and what not to no avail. If anyone could help me figure How to fix stutter, or smoothing my blend space without Interpolation? a similar if not identical problem and vague possible answer Discussing the possibility of an issue switching back and forth between -179 and 180 Is Featured Here, Walking straight backwards with "s" causing animation to stutter - Character & Animation - Unreal Engine Forums

Cheers, Thank you In Advance

If anyone is still looking for a fix to this the last post on the link above is a viable answer.

I was afraid of expanding my state machine… i tried the answer of jmalaska and it worked (adjusting the "target target weight interpolation speed per second " in the blendspace - seems to me like a common used parameter for basic walking locomotion system)

What completely fixed it for me as of 4.26.1, was:
Character BluePrint → Construction Script → Master Pose Component

If you’re using a single mesh, just connect that to the New Master Bone Component and it should work.

333437-unbenannt.png

I think you may be looking for Wrap input on the blend space. This fixes the change from -180 to 180.

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were is that setting?

In my case, the solution was to untick ‘EnableRootMotion’ and ‘Force Root Lock’ because those animations were migrated from Lyra.

Where exactly did you untick those? Please and thanks :slight_smile:

You can find those two options in the Animation Sequence by opening the animation sequences being used in the blend space. Go to the left panel and search for them in the search box would be quicker.

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I feel like this and the other thread contain a lot of answers, to different situations, and could use more clarity – old or not, still relevant.

For me specifically, for strafing movement with a blendspace
turning off Orient Rotation to Movement is what I was missing.

Because… that is continuously trying to turn the character around when moving backwards, while Use Controller Rotation Yaw is turning it forward (direction of controller) for strafing. So it is cluttering movement in other directions as well.

Nodes

Wrap input on the blendspace horizontal cleans up the feet a little but the stutter specifically was the above.