I’m still very new to coding in blueprint but I’ve learned so much in the past month! I’ve been piecing together my first FPS and have got so many things working I never thought I would and this subreddit has been a god send to me. That said…
I am trying to make a high rate of fire SMG. I have the fire rate timer set to “0.08” and had it down to even “0.05” which was absurd and border lining on more a BRRRT cannon than a SMG. Even still, if I wanted the BRRRT for any reason, or just a faster rate of fire, I still run into an audio issue. I am trying to play a single bullet fire sound every time a bullet is sent off, and obviously unreal has a stroke and cannot play a sound that quickly. What is the proper way to approach this kind of thing? For now I am settling with making the fire rate just slow enough that every bullet sound plays, but I don’t really want to do that. I’d rather learn how to properly play sounds at a high rate.
Thanks to anyone who has advice cause sound design is one of my favorite parts of producing anything and it’s what I’m best at so I really want to learn how to get it right.
Thanks you!!!