How to fix sounds not playing correctly when played too fast in rapid succession?

I’m still very new to coding in blueprint but I’ve learned so much in the past month! I’ve been piecing together my first FPS and have got so many things working I never thought I would and this subreddit has been a god send to me. That said…

I am trying to make a high rate of fire SMG. I have the fire rate timer set to “0.08” and had it down to even “0.05” which was absurd and border lining on more a BRRRT cannon than a SMG. Even still, if I wanted the BRRRT for any reason, or just a faster rate of fire, I still run into an audio issue. I am trying to play a single bullet fire sound every time a bullet is sent off, and obviously unreal has a stroke and cannot play a sound that quickly. What is the proper way to approach this kind of thing? For now I am settling with making the fire rate just slow enough that every bullet sound plays, but I don’t really want to do that. I’d rather learn how to properly play sounds at a high rate.

Thanks to anyone who has advice cause sound design is one of my favorite parts of producing anything and it’s what I’m best at so I really want to learn how to get it right.

Thanks you!!!