How to Fix Slow Compilation and Lag in Large Level Blueprints?

When the Level Blueprint becomes too large, it compiles slowly, and copying and pasting any nodes causes a delay of about 10 seconds. Is there a way to fix this? Maybe there’s something in the settings that can be adjusted?

It feels like every time I copy and paste, the engine scans the entire Level Blueprint and performs some kind of check before allowing the paste.

You can use more than one event graph

Apart from that, cut down the amount in the level BP :slight_smile:

Seriously though, usually anything in the level BP shows a tendency towards procedural programming, which is fighting the engine’s natural tendency to object orientated code.

You would probably find that everything in the level BP could be simplified massively and embedded in blueprint actors scattered in the level.

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Thank you very much! Creating second event graph solved my problem!

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