God. I’ve been trying to figure out this for five days now and I can’t seem to get it. Apparently this means that my variable set reloading pistol is not defined in my state machine because the connected value is not available. So I think the solution is to have something before the branch connected to its exec but I have no idea what I can put that doesn’t have an exec pin before (like a custom event for example). Ill try to put as many screenshots as I can.
I have another problem where I don’t know how to do movement in different directions, but that’s for another day. I don’t care about that as much as the reload animation.
I am a noob to the engine, so keep that in mind before you bash me for being an idiot. In two and a half weeks I’ve actually learned a lot its just that this is irritating me SO MUCH that I have to fix it before I go into AI or anything really that im interested in getting good at.